Killzone 2 graphics

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Killzone 2 graphics

Postby edepot on Tue Mar 17, 2009 8:28 pm

Killzone 2 is one of the first graphically intensive games that was highly supported by Sony to show off the technology of the PS3. Apparently, it uses deferred rendering and special tricks (like levels loaded in sections) to achieve its visual effects to the max.

Here are a few "glitches" found in Killzone 2...

http://www.youtube.com/watch?v=nBPy-ho6nbE

http://www.youtube.com/watch?v=-e4R3fATMa8

Glitches in games are usually defined as exploiting the 3D game engine such that you can walk outside the boundary of the normal map, or force something to happen in the game that is not normal. In the above two videos, the glitches are mainly ability to reach areas outside of level and seeing areas that you are not supposed to see (including riding on a flying platform that you were not supposed to be able to do). Both videos start in Corinth River (the first level of the game and is the same one provided in the free demo). The videos were recorded off of a retail Killzone 2 patched to version 1.20. Both glitches emphasize on using a flying platform to reach secret areas (that you are not supposed to do). The second video triggers loading of a different level before it is time, allowing you to see what a half loaded map looks like.

How Killzone 2 does it is, when you cross over a special area of the map, the engine loads the new section of the map (and usually closes the doorway or accessibility to go back to the previous section). The previous section can be unloaded or replaced with a version of the level that has reduced details. As you can see in the second video, the reduced version is missing a lot of things, included having empty areas that you can see through.
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