StarCraft 2 Patches Changes List

Discuss anything related to games, whether it be design, strategies, favorites, etc.

StarCraft 2 Patches Changes List

Postby edepot on Thu Aug 19, 2010 3:10 pm

StarCraft 2 has been patched many many times and is probably going to be patched further in to the future. Here is a list of the Patches, and the changes made in each patch. Following this post are replies with the changelist of each patch in the order that they were released.

StarCraft 2 Patch 1.0.3:
v1.0.3
Aug 19, 2010

StarCraft 2 Patch 1.0.2:
v1.0.2
Aug 4, 2010

StarCraft 2 Patch 1.0.1:
v1.0.1
Jul 30, 2010

StarCraft 2 Official Release 1.00:
v1.0.0
Jul 27, 2010

StarCraft 2 Beta Patch 18:
v0.21.0.16094
Jul 18, 2010

StarCraft 2 Beta Patch 17:
v0.20.0.16036
Jul 13, 2010

StarCraft 2 Beta Patch 16:
v0.19.0.15976
Jul 7, 2010

StarCraft 2 Beta Patch 15:
v0.17.0.15623
Jun 3, 2010

StarCraft 2 Beta Patch 14:
v0.16.0.15580
Jun 1, 2010

StarCraft 2 Beta Patch 13:
v0.15.0.15449
May 20, 2010

StarCraft 2 Beta Patch 12:
v0.14.0.15343
May 13, 2010

StarCraft 2 Beta Patch 11:
v0.13.0.15250
May 6, 2010

StarCraft 2 Beta Patch 10:
v0.12.0.15133
Apr 26, 2010

StarCraft 2 Beta Patch 9:
v0.11.0.15907
Apr 22, 2010

StarCraft 2 Beta Patch 8:
v0.10.0.14803
Apr 7, 2010

StarCraft 2 Beta Patch 7:
v0.9.0.14621b
Mar 30, 2010

StarCraft 2 Beta Patch 6:
v0.8.0.14593
Mar 25, 2010

StarCraft 2 Beta Patch 5:
v0.7.0.14356
Mar 12, 2010

StarCraft 2 Beta Patch 4:
v0.6.0.b14259b
Mar 5, 2010

StarCraft 2 Beta Patch 3:
v0.5.0.14219b
Mar 4, 2010

StarCraft 2 Beta Patch 2:
v0.4.0.14133
Feb 26, 2010

StarCraft 2 Beta Patch 1:
v0.3.14048
Feb 25, 2010
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft 2 Beta Patch 1

Postby edepot on Thu Aug 19, 2010 3:14 pm

StarCraft II Beta – Patch 1 (version 0.3.0.14093)

BALANCE CHANGES

TERRAN
Viking
The armor value for this unit in Fighter Mode has decreased from 1 to 0.
The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
Reaper
The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
Orbital Command
The build time for this upgrade has decreased from 50 to 35.

PROTOSS
Observer
Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
High Templar
Phase Shift: This ability has been removed from the game.
New ability: Feedback – Drains all energy from the target unit and causes damage equal to the amount of energy drained.
Colossus
The building pathing radius for this unit has decreased from .75 to .5625.
Mothership
Vortex: The energy cost of this ability has increased from 75 to 100.
Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.
New ability: Mass Recall – Teleports all of the player’s units in the target area to the Mothership.
Nexus
Chrono Boost can no longer target allies.
Gateway
The build time of this building has increased from 50 to 65.

ZERG
Infestor
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.
Neural Parasite: Functionality changed – The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

BUG FIXES
Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft II Beta Patch 2

Postby edepot on Thu Aug 19, 2010 3:17 pm

StarCraft II Beta Patch 2 (version 0.4.0.14133)

Balance Changes

Terran

Banshee
Cloak: This ability no longer requires Fusion Core to research.

Barracks
The build time for this building has decreased from 65 to 60.

Factory
The build time for this building has decreased from 65 to 60.

Reactor
The build time for this building has decreased from 40 to 25.

Reaper
The build time for this unit has increased from 30 to 40.
Nitro Boost: The build time for this upgrade has increased from 90 to 100.

Starport
The build time for this building has decreased from 55 to 50.

Tech Lab
The build time for this building has decreased from 30 to 25.


Protoss
Mothership
The build time for this unit has increased from 120 to 160.
The food cost of this unit has increased from 6 to 8.
The number of shots fired by this unit has decreased from 8 to 6.
The shield of this unit has decreased from 400 to 350.
The health of this unit has decreased from 400 to 350.
The acceleration of this unit has decreased from 1.3125 to 0.3125.
The deceleration of this unit has increased from 0 to 1.

Nexus
Chrono Boost: The duration of this ability has decreased from 30 to 20.

Zerg

Corruptor
The damage done by this unit has increased from 12 (+8 massive) to 12 (+10 massive).
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft 2 Beta Patch 3

Postby edepot on Thu Aug 19, 2010 3:49 pm

StarCraft II Beta – Patch 3 notes (version 0.5.0.14219B)


Balance Changes
TERRAN
Engineering Bay
Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Armory
Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
PROTOSS
Zealot’s Maximum shield capacity has been decreased from 60 to 50
BUG FIXES
Fixed a bug where the Infestor’s Neural Parasite ability could cause Reapers to lose the ability to move.
Fixed an issue that could use an incorrect HDR format on some ATI cards.
Fixed a crash that could happen on some ATI cards.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft 2 Beta Patch 4

Postby edepot on Thu Aug 19, 2010 3:50 pm

StarCraft II Beta – Patch 4 notes (version 0.6.0.B14259B)

General
Korea
Added support to display the game rating information on the F10 in-game menu within the beta.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft II Beta – Patch 5

Postby edepot on Thu Aug 19, 2010 3:52 pm

StarCraft II Beta – Patch 5 (version 0.7.0.14356)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

PROTOSS
Cybernetics Core
Warp Gate research time increased from 60 seconds to 140 seconds.


ZERG
Hatchery/Lair/Hive
Burrow research time increased from 50 seconds to 100 seconds.
Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.
Nydus Network
Nydus Worm build time increased from 10 seconds to 20 seconds.
Hydralisk
The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
Infestor
Neural Parasite has been redesigned:
The limited duration of 10 seconds has been removed.
Can no longer target air units.
Cast range decreased from 9 to 7.
Burrowed Infestor move speed decreased from 1.5 to 1.
Infestor life decreased from 120 to 90.
Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.

Bug Fixes

Fixed an issue with High graphics settings that could cause particles not to render.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft II Beta – Patch 6

Postby edepot on Thu Aug 19, 2010 3:54 pm

StarCraft II Beta – Patch 6 (version 0.8.0.14593) Change log
General
You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player’s name in the score screen and choosing Report Abuse or Block Communication.
You can now view any player’s profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
Updated unit and ability tooltips to be accurate in all regions.
Improved the visibility of units on zerg creep.
Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
Improved the system that handles promotion and relegation between Leagues.
Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
Improved 2v2 arranged team matchmaking so games are found more quickly.
Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
Korea: Improved the logic for the age gate functionality.
Balance Changes
GENERAL
Pathing has been improved so units can now properly block ramps and choke points.
Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
TERRAN
Viking
- Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
Ghost
- Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
- EMP Round radius decreased from 3 to 2.
Factory
- Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
Tech Lab
- Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
Reactor
- Build time increased from 25 seconds to 50 seconds.
SCV
- Life decreased from 60 to 45.
Bunker
- Build time decreased from 40 seconds to 30 seconds.
Marine
- Build time increased from 20 seconds to 25 seconds.
PROTOSS
Colossus
- Thermal Lances damage decreased from 23 to 20.
Observer
- Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
- Build time increased from 33 seconds to 40 seconds.
Stalker
- Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
- Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Dark Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
High Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Dark Shrine
- Build time increased from 80 seconds to 100 seconds.
- Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
ZERG
Baneling
- Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
Roach
- Burrowed regeneration rate decreased from 10 to 5.
- Upgraded burrowed regeneration bonus decreased from +20 to +10.
Bug Fixes
Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
Fixed an intermittent UI crash on game shutdown.
Polish client: Fixed a crash which would happen any time a “Player is no longer being revealed!” message was displayed.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

Starcraft 2 Beta Patch 7

Postby edepot on Thu Aug 19, 2010 3:55 pm

Starcraft 2 Beta Patch 7 release notes and change logs

Balance Changes
TERRAN
Banshee
The health has been increased from 130 to 140.
Missile Turret
The damage has been changed from 7+7 armored to 12.
Thor
Anti-Air damage has been decreased from 10+6 light to 8+4 light.
Anti-Air attack now deals splash damage in a 0.5 radius.
PROTOSS
High Templar
The Psi Storm radius has been decreased from 2 to 1.5.
Photon Cannon
Life and Shield values have been increased from 125/125 to 150/150.
ZERG
Broodlord
Damage has been decreased from 25 to 20.
Roach
Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
Damage has been increased from 20+10 armored to 25+5 armored.
Attack period decreased from 2.2 to 1.6.
Spore Crawler
The cost has been decreased from 100 to 75.
Bug Fixes
Fixed an issue in which players would desync when matched against others with certain CPUs.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft II Beta – Patch 8

Postby edepot on Thu Aug 19, 2010 3:56 pm

StarCraft II Beta – Patch 8 (version 0.10.0.14803)
General
Korea
Added support to display the game rating information on the login screen.
Balance Changes
TERRAN
Thor
Build time decreased from 75 seconds to 60 seconds.
Siege Tank
Build time decreased from 50 seconds to 45 seconds.
Marauder
Concussive Shells now require an upgrade.
Barracks Tech Lab
Concussive Shells upgrade added.
Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.
PROTOSS
Void Ray
Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
Base damage changed from 2 (+4 armored) to 5.
Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
Armor value decreased from 1 to 0.
Cost increased from 200/150 to 250/150.
ZERG
Roach
Burrowed move speed decreased from 2 to 1.4.
Armor value decreased from 2 to 1.
Hydralisk
Life decreased from 90 to 80.
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

StarCraft II Beta – Patch 9

Postby edepot on Thu Aug 19, 2010 3:57 pm

StarCraft II Beta – Patch 9 (version 0.11.0.15097)


General
The StarCraft II Editor is now available!
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards.
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
A new Community page is now available which features an in-game version of RSS news feeds.
A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
Additional friends’ presence details are now available from the Friends’ list.
Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums.
The score screen now features a new graph tab.
The art for many parts of the user interface has been updated.
Hotkey templates have been added.
n the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
Several hotkeys have been changed to avoid conflicts with the “Select All Warpgates” UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.
Balance Changes
Terran
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
Protoss
Immortal
Build time increased from 40 to 55.
Zerg
Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.
Infestor
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
Maps
We’ve made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1 (Novice)
Removed (4)NoviceKulasRavine
2v2 (Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress


-------------


Unlisted changes in the official change log
credits : teamliquid member, Zelniq
New sound effects and some lightly edited music (& 1 new protoss track)
Neural Parasite casts faster (tentacle shoots out quicker)
Can now Bind Locations like you could in SC1. CTRL + F5 – F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule’ing, etc.
Zerg buildings now bleed when low HP
Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields
the bar indicating the procedure of larva spawn now goes from left to right.
it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.
now you can cancel a egg and make it back into a larva with full return
Colossus can no longer walk through/over force field
Orbital command scanner sweep graphical change
hydralisk/thor/zerglings can now /dance and /cheer
8 new player colors (possibly only accessable by map editor? dunno, depends on max # of players in a multiplayer game)
a window now pops up showing the countdown to being revealed (25 sec), when you lose all of your town halls
all types of units now have a Rank description, like Disciple, Predator, General, etc
new creep tumor texture, new baneling egg morphing texture.
health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP
All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster
new mouse cursors for each race
the preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.
when you tell a spire to morph into a greater spire, there’s a totally sweet animation!
new hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)
new texture for Fleet Beacon. high templar warping in looks different
hellion’s flame is now blue
ghost academy now animates while it’s doing stuff, or did it always? (cybernetics core still does not sadly)
Decals
New Help menu
Known Bugs
credits : teamliquid member, Zelniq
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons. Same goes for other abilities like Repair, Transfusion. seems like a bug rather than an intentional change, makes no sense to not be able to use actions on unit profiles
Cancelling a morphing lava apparently allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes
edepot
Site Admin
 
Posts: 379
Joined: Sat Mar 01, 2008 9:26 pm

Next

Return to Games

Who is online

Users browsing this forum: No registered users and 1 guest