by edepot on Thu Aug 19, 2010 3:57 pm
StarCraft II Beta – Patch 9 (version 0.11.0.15097)
General
The StarCraft II Editor is now available!
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards.
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
A new Community page is now available which features an in-game version of RSS news feeds.
A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
Additional friends’ presence details are now available from the Friends’ list.
Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums.
The score screen now features a new graph tab.
The art for many parts of the user interface has been updated.
Hotkey templates have been added.
n the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
Several hotkeys have been changed to avoid conflicts with the “Select All Warpgates” UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.
Balance Changes
Terran
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
Protoss
Immortal
Build time increased from 40 to 55.
Zerg
Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.
Infestor
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
Maps
We’ve made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1 (Novice)
Removed (4)NoviceKulasRavine
2v2 (Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress
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Unlisted changes in the official change log
credits : teamliquid member, Zelniq
New sound effects and some lightly edited music (& 1 new protoss track)
Neural Parasite casts faster (tentacle shoots out quicker)
Can now Bind Locations like you could in SC1. CTRL + F5 – F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule’ing, etc.
Zerg buildings now bleed when low HP
Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields
the bar indicating the procedure of larva spawn now goes from left to right.
it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.
now you can cancel a egg and make it back into a larva with full return
Colossus can no longer walk through/over force field
Orbital command scanner sweep graphical change
hydralisk/thor/zerglings can now /dance and /cheer
8 new player colors (possibly only accessable by map editor? dunno, depends on max # of players in a multiplayer game)
a window now pops up showing the countdown to being revealed (25 sec), when you lose all of your town halls
all types of units now have a Rank description, like Disciple, Predator, General, etc
new creep tumor texture, new baneling egg morphing texture.
health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP
All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster
new mouse cursors for each race
the preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.
when you tell a spire to morph into a greater spire, there’s a totally sweet animation!
new hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)
new texture for Fleet Beacon. high templar warping in looks different
hellion’s flame is now blue
ghost academy now animates while it’s doing stuff, or did it always? (cybernetics core still does not sadly)
Decals
New Help menu
Known Bugs
credits : teamliquid member, Zelniq
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons. Same goes for other abilities like Repair, Transfusion. seems like a bug rather than an intentional change, makes no sense to not be able to use actions on unit profiles
Cancelling a morphing lava apparently allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes