AgenaWorld Version 1.8 (for Sony PSP)
-------------------------------------

News
--------
This version works on PSP Slim and PSP Fat.  It also
supports TV out (on PSP Slim only).  Note to webmasters: if you 
have a webpage for this game, you must provide a link 
to http://www.edepot.com/game.html  Thank you.

Just run the program under PSP Slim and follow the instructions on
the screen to choose resolutions.

This is a technical demo release.  Many internal plumbing were 
changed, of which the biggest is a better gravity system.  You 
can now control two ships (at the same time).  One has reverse ion
thrusters to slow you down, and one that does not.  In the future,
how you control which ship will be better implemented, but in this
release it is to demo it.  It also demos the better font system
(PHL fonts, which is described in the PSP forums at
http://www.edepot.com/forums )

For simple play, basically, you start at Earth...
look at your radar for the purple marker and go there and press
triangle button.  You should be now at another map.  Try visiting
different galaxies by visiting the purple markers (in the radar) to
jump to different areas.

Look at the 1.8 changelog below to find out all the changes.

Storyline:
----------

In the near future, you captain a spaceship with extra-ordinary
technology.  Powered by nuclear fusion and fission generators and
supported by ion micro-thrusters and gyroscopes, your ship can
support long-term journeys.  After a long travel in hybernation
across the deep space, you come across the Juniper Belt and
discover a mysterious asteroid surrounded by many "hypercubes".
They are alien in origination, but one thing is known, when
your ship touches one of the cubes, a gravitation assist field
is generated around your ship.  Firing an EMP afterwards, activates
the field and your ship is slingshot at great velocity towards
a destination pre-allocated by the respective cube touched.
It is year 2492, the year that all nine planets are lined up
end to end from the sun to pluto. With the help of the cubes, you
are able to travel to distant galaxies, nebulas, and even all
nine planets in the solar system, overcoming the laws of relativity.

AgenaWorld is a classic space shooting game similar to (and a little aiming 
towards) the "Homeworld" PC game, but has its own unique features.  
Press RTRIGGER Button in game to see mission objective.  Supports
multiplayer (PSP to PSP) via infrared. See below for more details.

To register, make a donation by visiting the Agenaworld website...
http://www.edepot.com/game.html

Please visit the website for latest versions and other fantastic homebrew
software for the PSP.  Including LuLines and Ceres, an "Asteroids" type of game.

Check this out: http://www.edepot.com/taoart.html



Special Controls
----------------
To fire an EMP and activate the hypercube, (by pressing the "TRIANGLE" button)
when your ship is touching a spacegate cube.




Screendump Feature
------------------
If you press the "SELECT" button the program will provide a screendump of 
the current PSP screen to the installation directory...  

"ms0:/psp/game/agenaworld/screendump.bmp"

(ms0:/ is the root of your memory stick)


Disclaimer
----------
When running this software you release the author and associated
entities of all liabilities.  No warranty or guarantees are 
implied or given.  You run this software at your own risk.  


Installation Guide
------------------
This is a homebrew program for the Sony PSP (PlayStation Portable).
It runs on a PSP Slim and PSP Fat (latest custom firmware).  
Note that this game takes up a lot of megabytes when uncompressed.  
It is recommended at least 128MB Memory Sticks or larger be used.


Copy everything inside directory "Agenaworld" from agenaworld.rar to
your memory stick's "/psp/game/" directory.


Make sure that the game directory you put it in is set to run
the latest custom firmware (if you want to try it on PSP Slim).



Adding your own songs
---------------------

It is possible to have your own music playing in the background
instead of the default Agenaworld songs.  You just have to
convert them to wave files (with extension .wav).  Make sure
they are stereo channel and 16 bit, while the bitrate can vary.
Not that the program won't load the song if it is too big in
size, so convert it to the lowest bitrate possible and work
your way up to a higher bitrate testing to see if it loads
in the game.  The files music1.wav, music2.wav, music3.wav and music4.wav
are the song files.  The rest are sound effects.


Adding your own pictures
------------------------

It is possible to have your own pictures in the background.
Just take any picture and save it as a bitmap file in 32bit-XRGB
format.  Note that you need to flip your picture vertically
before you save, as the pixel lines are stored in reverse.




For Webmasters
--------------
Notice: If you provide this program for download on your website, please 
provide a link to the website URL http://www.edepot.com/game.html as credit (this 
also provides users with directions to the latest version).  Placing the link 
on static webpages are preferred over dynamically generated pages (like forum posts).  
Suggested link title: AgenaWorld homebrew game for PSP.

Homepage:   http://www.edepot.com/game.html
Screenshot: http://www.edepot.com/graphics/agenaworld.jpg




About The Author And Program
----------------------------

This program was compiled using GNU GCC compiler.  All the 3D was 
done in software and utilizes some algorithms at (http://www.edepot.com/algorithm.html)
See version history for more technical details.




Version Info
------------
1.8:			Read stargates from file
			PHL fonts (WYSIWYG fonts)
			Better gravity algorithm
			Better exhaust

1.6/1.7: 		

1.5: Mar 20th, 2008:	Custom fonts, smaller executable, bug fixes.

1.4: Oct 23rd, 2007:	Support for PSP Slim high resolution TV output.

1.3: Feb 27th, 2006:	Converted to true color (24bits/pixel) mode.
			Multi-directional background scrolling
			Shields and Fuel
			Self-destiny (choose destination via cubes)
			Solar system with planets (all to scale)
			

1.2: Not Released

1.1: July 25th, 2005:	Converted to pspdev pspsdk
			Added splash screen
			Added multiplayer mode (via infrared)
			Added translucent drawing of graphics and text
			Added mission location desc (status screen via triangle button)
			Fixed freezing bug (drawing outside frame)
			
1.0: July 8th,  2005:	First Release (adapted from Ceres - another PSP homebrew game)
				


